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VR Headset Statistics 2024 By Shipments and Usages

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Introduction

VR Headset Statistics: The use of virtual reality (VR) technology is rapidly increasing worldwide. Most VR demands come from growing industries such as entertainment, education, medical, gaming, retail, life events, etc. VR headsets help create a wholly simulated virtual environment and enhance interactive and engaging user experiences, mainly in the gaming and entertainment industries. You are on the right track if you want a more detailed analysis of the VR headset market. This VR Headset Statistics includes several impactful insights that will guide you in understanding different segments of VR headsets worldwide.

Editor’s Choice

  • The market size of VR headsets will account for $9.2 billion by the end of 2023, with a market growth of 14% from the previous year.
  • By the end of 2024, the total installed base of VR headsets will hit over 100 million worldwide.
  • The VR headset segment in the consumer electronic market is growing continuously, and the global revenue earned in 2023 resulted in $2.3 billion, around 25.05% of the share.
  • Meanwhile, by the end of 2028, the estimated revenue will be $11.45 billion.
  • On the other hand, the market’s volume growth from 2023 to 2028 was 11.5%.
  • The sales volume change of the VR headset market in 2028 will account for 2.14%.
  • As of 2024, the annual unit sales of VR Headsets were expected to reach above 11.2 million units worldwide.
  • The VR headset shipment in 2023 resulted in 9.59 million units by the end of 2023, and the year-over-year growth has forecasted 43% from last year.
  • As per a report published by Startups magazine, in 2023, global revenue generated by VR headset sales has resulted in $9.1 billion, resulting in 13% more growth than last year.
  • In 2023, Chinese businesses spent over $2.8 billion on VR headset industries and were dominating nations worldwide.

Facts on VR statistics

  • In 2023, over the market, Oculus VR headsets will be termed the most popular extended reality headsets.
  • Multiple sectors, such as manufacturing, healthcare, workforce development, education, etc., are now adopting VR technology.
  • The top brand of this VR headset is Meta Quest.
  • China earned the world’s largest VR market share in 2023, with a share above 30%.
  • Around the world, shipments of AR and VR headsets will decline by 8.3% in 2023, resulting in 8.1 million units.
  • The driving factors of this market are technological advancements, integration with 5G, and cloud services.
  • A report published by the IMARC group states that the global VR headset market valuation will have reached $64.5 billion by 2032, with a CAGR of 20.3% from 2024 to 2032.
  • According to robust virtual reality statistics, by the end of 2030, around 23 million jobs will be enhanced by both AR/VR technologies.

General Statistics

  • By the end of 2027, the market size of VR headsets is going to reach above 426.8 billion.
  • At least 1 VR headset is used by 13% of households in the United States.
  • The total number of VR headsets will be used by 34 million people around the globe by 2024.
  • In 2026, a total of 73.6 million AR/VR headsets will be sold worldwide.
  • As of 2023, every month, 88% of VR headset users have used it many times.
  • By the end of March 2023, Sony Corporation has planned to sell more than 2 million units of the 2nd edition of the PlayStation VR headset.
  • While playing video games, 73% of users have used VR headsets.
  • In the United States, 74% of VR headset owners are male.
  • According to a report published by Zipdo, VR headsets are mainly used for gaming by 84% of users.

VR Headset Statistics by Per Unit Sales

6 years analysis from 2019 – 2024:

(Reference: statista.com)

  • In 2023, annual VR headset sales totaled 11.2 million units; the cumulative installed base accounted for 25.82 million units.
  • By the end of 2024, the annual unit sales and cumulative installed base are expected to be 14.31 million and 34.03 million, respectively.

VR Headset Statistics by Geography

  • In 2023, Chinese businesses spent over $2.8 billion on VR headset industries and are dominating nations worldwide.
  • The United States achieved the 2nd most significant market share, $1 billion.
  • Furthermore, revenue earned by other countries’ market shares is followed by Japan ($610.9 billion), the United Kingdom ($399.7 billion), and France ($385 billion).
  • In the United States, revenue generated by the VR Headset segment was forecasted to decrease from 2023 to 2028 by $0.3 billion.
  • By the end of 2028, revenue is estimated to be $1.85 billion in the U.S.
  • In Europe, the market revenue will increase between 2023 and 2028, resulting in 0.9 billion euros at 52.33%, and it is expected to reach around 2.65 billion euros by the end of 2028.
  • Revenue generated by the VR headset segment is continuously increasing and will be $0.9 billion from 2023 to 2028, resulting in 19.91%, and by 2028, it is estimated to reach a peak, resulting in $5.37 billion.

(Source: technavio.com)

  • The North American region will contribute the highest growth in the VR headset market, with around 34% from 2023 to 2028.
  • In the next five years, the Asia-Pacific AR/VR headset market is expected to grow by 51% share.

VR Headset Statistics by Segments

  • As of June 2023, the most popular device across the VR headset market is Meta Quest 3, which costs $499.
  • On the other hand, the cost of Meta Quest Pro was around 999 US dollars.
  • Based on weight, the Meta Quest 3 device featured a weight of 503 grams, and the Valve Index weighed 809 grams.
  • Based on the end-device segment, from 2023 to 2030, the low-end segment is expected to gain the highest CAGR of 35.3%.
  • Meanwhile, the smartphone–enabled product type segment will reach a CAGR of 33.1% in the forecasted year.
  • Based on the application segment, the education segment is anticipated to register at a CAGR of 33.6%.
  • By the end of 2030, the highest CAGR was accounted for by the Asia Pacific region with over 32.9%.

VR Headset Statistics by Market Leaders

(Source: learn.g2.com)

  • Meta dominates VR headset’s market share with 90% in 2023.
  • Meanwhile, ByteDance’s Pico holds a market share of 4.5%, and others save 5.5%.
  • As of 2023, Meta has sold over 10 million Oculus Quest VR headset units.

AR/VR Headset Companies Statistics

historical-arvr-market-share

(Reference: cdn.idc.com)

  • In the 1st quarter of 2023, the top AR/VR headset Company worldwide is Meta, with a share of 47.8% and 50.2% share in the 2nd quarter of 2023.
  • Other companies share in the 1st and 2nd quarter of 2023 are followed by Sony (35.9% and 27.1%), ByteDance (6.1% and 9.6%), DPVR (1.7% and 2.2%), Xreal (1.3% and 2.5%), HTC (1.4% and 2.0%), and others (5.7% and 6.4%) respectively.

AR / VR Headset Statistics by Shipments

  • Around the world, shipments of AR and VR headsets will decline by 8.3% in 2023, resulting in 8.1 million units.
  • A report published by International Data Corporation (IDC) states that shipments of AR/VR headsets are expected to grow by 46.4%.
  • By the end of the 3rd quarter of 2023, Meta’s shipment recorded the highest market share, resulting in 55.2%.
  • VR headset market shipment as of December 2023 is expected to be 7.6 million and 21.9 million by the end of 2027, with a CAGR of 30.1%.

5 Years Analysis of Shipment From 2021 to 2025:

ar-vr-headsets-shipments-worldwide

(Reference: headphonesaddict.com)

  • In 2023, worldwide shipments of VR headsets accounted for around 18 million.
  • On the other hand, by 2023 and 2024, total VR shipments will be followed by 23 million and 29 million, respectively.

11 Years Analysis of AR and VR Headset Market Size From 2022 to 2032

-ar-vr-market-size-2022-to-2032-usd-billion

(Reference: precedenceresearch.com)

  • As per the above graph analysis 2023, the global market valuation of AR and VR headsets has resulted in $9.19 billion, along with a CAGR of 35.6% from 2023 to 2032.
  • As of 2024, the estimated market size of AR/VR headsets will reach around 412.47 billion.
  • Furthermore, in coming years, the expected market size is followed by 2025 ($16.9 billion), 2026 ($22.92 billion), 2027 ($31.08 billion), 2028 ($42.15 billion), 2029 ($57.15 billion), 2030 ($77.5 billion), 2031 ($105.09 billion), and 2032 ($142.5 billion).

6 Years Analysis of VR Headsets Volume Growth From 2022 to 2027

-the-sales-volume-growth-of-vr-headsets-from-2022-to-2027

(Reference: vpnalert.com)

  • As of 2023 and 2024, VR headsets’ sales volume growth rates are followed by 13.7% and 8.5%, respectively.
  • Furthermore, in coming years, VR headsets volume growth shares are followed by 2025 (5.5%), 2026 (6.5%), and 2027 (0.6%).

VR Headset Statistics by Consumers

  • According to VR headset statistics, in the case of choosing a VR headset, consumers’ preference statistics are followed by good image resolution (52%), comfortable headsets and controllers (44%), and high-quality audio (39%).

Stream Users With VR Headsets(Source: vpnalert.com)

  • As of March 2023, around 42.05% of Oculus Quest 2(steam users) used VR headsets.
  • Other shares of Steam users with various VR headsets are followed by Valve Index HMD (13.16%), Oculus Rift (9.59%), HTC Vive (5.67%), Windows Mixed Reality (3.82%), and others (25.36%).

VR Headset Statistics by Usage

Virtual Reality Usage Among US Users(Source: vpnalert.com)

  • As of the above image analysis, daily usage of VR headsets is 32% in 2023.
  • Other usage shares are followed by weekly (31%), monthly (20%), fewer times per year (11%), and once-ever (6%).

(Source: learn.g2.com)

  • As of 2023, monthly, 88% of VR headset users have used it many times, and every week, 60% of users are using it multiple times.
  • Out of 10 users, 7 VR headsets use this device to play games.
  • Almost 13% of VR headset users used it for over 1 hour.
  • Around 22% of VR headset owners have used VR devices to create music, art, and videos, and 35% of people use VR headsets for exercise and workout purposes.

VR Headset and Controller Statistics by Spending

how-much-are-people-willing-to-spend-on-vr-gear

(Reference: headphonesaddict.com)

  • 39% of people in 2023 have spent above $700 on VR headsets and controllers.
  • Other percentages of people’s spending amount are 35% (above $300), 12% (0), 11% ($700 to $1000), and 3% (above $1000).

Reasons for using VR headsets in 2024

  • A study published by XRtoday states that in recent days, most companies have been using virtual reality headsets for different purposes.
  • VR technologies have improved performance rates by 40% and unlocked several work-related benefits.
  • Virtual reality headsets have improved employee experiences by enabling more doors for immersive collaboration sessions and overcoming challenges and other issues.
  • In product development, VR headsets also helped save money and time.
  • It also enabled the improvement of employee training programs and reduced workplace injuries by 43%.
  • The customer experience has been improved due to virtual reality headsets.

Conclusion

The outlook of the VR headset market is optimistic, with enormous growth, and it is expected to reach higher in the coming years. This industry has revolutionized many industries, allowing users to interact with simulated environments and enabling first-person view experiences. This article includes several detailed segmental analyses of the VR headset market, such as market share, market leaders, sales rate, shipments, geography, usage, companies, reasons, etc. This paper will help you understand the market for VR headsets in recent years.

Barry is a lover of everything technology. Figuring out how the software works and creating content to shed more light on the value it offers users is his favorite pastime. When not evaluating apps or programs, he’s busy trying out new healthy recipes, doing yoga, meditating, or taking nature walks with his little one.

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